SKYFACTORY 4] EP09 - BONSAI POTS, HOPPING BONSAI, WOODEN HOPPER & FERTILE SOIL (HELP/TUTORIAL) - YouTubeGuide bonsai SF4 Guide bonsai SF4 Since I have not seen a tutorial on how to automate bonsai trees in amber/resources I will make a guide on how my configuration works. So I'll do a quick show of how my iron process works. As you can see, I have a 3x3 grid of bonsai pots (I'm planning to do this for every tree) Below each of these bonsai pots is an item that feeds on an archivador (which is basically an infinite storage)In each archivador Puse specific resource folders that the tree produces, as well as the desired results I want from them, in this case the iron and iron amber ingots are the desired results. Folders are simple to do and are only 5 paper then put that in a craft grid with what always the resource you want to store. The filer can be opened by right clicking with an empty hand. Each file cabinet can hold up to 8 folders and each folder can basically contain infinite resources of the type it is. Each of the file cabinets is attached to a simple storage network, which only requires a storage network master, a storage application table (to view items, this can also be done with a remote control), and finally a controller. The network works with cables as a basic connector and storage link cables attached to the storage cabinet. The storage link cables can only be connected to 1 storage cabinets and will make a visible connection with it. These cables are also linked to packaging (cyclic) that can be used to convert resin and acorns into amber. To set up a recipe for processing with packaging processing cables should be used to connect to the packaging machine and then you can put a recipe like the previous one that creates iron amber. This is the interface of a packager and when a recipe is initially configured the filled network send resources and expect to get to amber. Now when these processing cables are initially established, it will not be created even if the network has enough resources this is because the network is waiting to get amber from the recipe that started so to make a constant manufacturing cycle it is necessary to manually finish the first amber then the network should be fine when it is elaborated more. Now this is all the automation necessary to create resources that do not need to be melted as sand, but with metallic resources you need an oven. So to establish the creation of amber iron in iron ingots I simply attached an oven with an export cable established to export wood to the oven and a processing cable with the recipe of iron amber in an iron enigma. View of the export cable that provides the oven with a constant supply of timber for castingCable processing with recipe for iron amber in iron ingots It is IMPORTANT NOT TO CHANGE THE UP and DO ANYTHING LIKE NOT WORK To get the oven upstairs and run it is also necessary to melt one amber, but if it seems to be doing work. Network Controller There is a little more configuration you can make with the manufacturing network within the controller if you uncheck the green brand that will make the system only navigate a specific amount of the resource, but it would leave it controlled by everything. The only reason I left unchecked iron ingots is to show how it is. If you have any questions, please do not send me a message and leave them in the answer of this post as others may have the same question. I hope this guide will help. Good work! Especially making use of the SSN processing function to maintain its correct ratios for packaging. I don't see many people doing that! Some things I would like to add from my experience so far:SSN does not handle large amounts of storage well. I realized a quite extreme delay in my world as the contents of my archers grew. AE2 manages this better when you finally get access to it, though. To relieve this early, consider or deactivate them with redstone when it reaches a certain amount or store the actual end product in something with a vacuum update to limit the amount visible to the network. There's no reason to keep your stuff in the form of Antwerp. Process it directly to ingots for storage. In the same note, there are few reasons to devote a lot of storage to Resin/Acorn for many of the trees. a single porcelain melter should keep up with the constant output of a single tree early in, especially considering that you probably won't have the best crutches this early either. Later, a single maxed out Enriching Factory/Smelting Factory combo is enough to deal with one of each tree using the blue mulch easily. You might need some more for your proposed 3x3 configuration, however. So, again, it depends on what you have in them. Keep the good work and thank you for sharing with the community! By point 2, would you consider duplicating with a maximum speed Elite Crushing Factory first to double your prayers? I use breasts under my bonsai being pulled using simple storage on a breast ender, which enters my ME system. Then export acorns and resin in formula shakings that are automatically injected into interfaces. From there it enters a factory of infusers and two casting factories. I found the packers and processing wires a little glitchy and annoying. I don't understand why you're using SSN at the point where you are. Why not just replace it completely with AE2 at this point? Only one head for cyclic packaging, are by far the worst block for TPS that I have found idling at 2-5ms hour tick per block. The elements directly below bonsais kill him too. You use better dirt! Fertilized dirt is available even before jumping bonsais and brown mulch can be done easily on that stage too. And in your stage (with machines) you must be able to create yellow mulch. In the prestigious mode unlock bonsai first and then the crutches (although most veins grab miners first). So, how do you establish more riddles like lead? Could you add another packager and connect it all together or do you need another oven too? Nvm has it! This is a great help! But I have a question to ask about this. I usually accelerate growth and other things by playing the old sky factory through the configs. But with this when I do the BonsaisGrowTicks base below it seems that I just make the trees grow massively bigger not really faster. Am I missing something? Thanks in advance Your Packager configuration will not be maintained in the long term. It will be filled with acorns and will have to be arranged manually. User items with reinforced element filter servos to set entry limit It is not filled with acorns as simple recipes of artisanal storage once which means it will only fill it with the resources you need for 1 operation before passing to the next. Meaning that the presentation cabinets will be filled with a surplus of acorns, but it would only be a problem if it had billions of acorns as a surplus MembersOnline
Catch bonsai for crops? Catch bonsai for crops? I'm not near my computer to play, but I had a thought, do the bonsai pots (coup or regular) accept crops? Or is it just wrinkles? If they don't, what are they using to automate their crops? Don't really worry about speed, just an easy-to-use configuration/life approach. I think they can only be used with harpy. As for food crops, or MA, I know that the pack has Forego Industrial, so there's the collector/scanner combo. Bonsais can also take in cactus I think but also Jo crop xDPut cactus / sugar cane in SNAD with a red stone watch and will go crazy fast and crazy high. For regular crops use the sewage/recolecter combo with water sprayers. Do you know if there is a height limit to how the high/cactus can grow in the snail? The cyclic harvester works well and does not require any upgrade or pipe to get seats to the sower MembersOnline
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